I'm passionate about how emerging technologies can enhance interpersonal relationships.
2023
2023
2023
2023
3D Animation and Motion Capture
3D Modeling and PBR Texturing
Computer Aided Design (CAD)
Computer Aided Manufacturing (CAM)
3D Printing, Laser Cutting, CNC Milling
Creative Problem Solving
Product Visualization
Analog and Digital Sketching, Rendering
Video Production
Virtual Reality (VR) Development
Adobe Creative Cloud Suite
Photoshop, Illustrator, InDesign,
Substance 3D Painter, Premiere Pro
Autodesk Fusion360
Blender
DaVinci Resolve
Gravity Sketch
KeyShot
Procreate
Rhinoceros
Unity
Design Communication
Design for Manufacturing
Digital Twins
Human-Centric Design
Immersive Research
Personas
Role-Play Ideation
User Experience Mapping
User Journey Mapping
I started learning Blender in 2018 by deconstructing and editing models from video games. Now, I use Blender daily for both stylized and realistic work.
The TIME Facility is a virtual reality experience where users interact with a holographic interface and visit lunar exploration concept sites.
All models were created in Blender at accurate scale using architectural modeling techniques.
View the full project →CAD created in Fusion360 was brought to life using Blender, Unreal Engine, and MetaHuman Creator.
Digital humans were rigged and posed to interact with DEXTRO in a completely digital environment.
View the full project →Each Tabletop Tabbies piece was sculpted in Blender over several iterations.
Additionally, Blender was used to animate and render the final visualizations for this project.
View the full project →Blender was the primary tool used throughout my NASA internship.
Projects focused on 3D modeling, UV mapping, texturing, optimization, and animation.
View experience and case studies →For personal Blender experiments and fun projects, view the Lab:
Visit the Lab →Please contact me for client work portfolio or commission samples.
Email →