5 weeks · product, lighting · fall 2023

Say hello to Gelli.

a textural night-light created with biomimicry design principles.

Overhead

Design Goals

IDEAtion sketching

Preliminary Concept Exploration

Initial sketching explored tactile, hard-surface concepts with focus on user interaction and features.

Although the features were engaging, the initial forms needed better inspiration.

design goals

New Aesthetic Inspiration

The final aesthetic direction attempts to combine all previously explored concepts into one cohesive theme.

key words: bioluminescent, textural, nautical, transparent, fungal

IteRATION SKETCHING

Concept Refinement Sketching

Thumbnail sketches exploring the new aesthetic direction with focus on silhouette, light placement, and textural elements.

Concept development

Peer Critique

Constant feedback enabled more creative iterations and a more successful overall design direction.

Key takeaways from peer critique included:

  • Concerns about LED location and brightness

  • Issues with switch/button placement

  • Continued exploration on textured elements

Prototyping

Exploratory Models

Foam and paper models were used to quickly explore the most effective iterations in 3D.

Each model was evaluated for scale and button placement, and informed concept refinement decisions.

Concept development

Final Design Direction

The final visual concept with explorations for how to construct the necessary mechanical components.

Many lamps utilize rotary switches, which are difficult to operate in the dark and can cause the user wrist strain.

The proposed solution a is large button on the top surface of the lamp which can be easily activated in a low-light environment with minimal wrist strain.

cad

Digital Iterations

Most CAD modeling was done in Rhino for its surfacing tools.

On average, 10-15 iterations were made for each part.

Regions that needed tolerance for electrical components were blocked out but not refined at this stage.

prototyping

Iterative Prototyping

In early prototypes, the lamp baseplate was a single, solid 3D printed piece. Later, it was expanded into an assembly, enabling injection molding.

The lamp was prototyped from 3D printed PLA throughout the design process. At first, prototypes were used to validate silhouette, form, and scale. Later, they were used to make design engineering changes and test for manufacturability.

prototyping

Vacuuforming the Dome

A mold of the dome was 3D printed and used as tooling vacuuforming. Test versions of the dome were created out of HIPS, but the final prototype version is made of PETG.

In order for the vacuuformed part to release from the mold, draft angles were added to the design in
CAD.

FINAL CONCEPT

Materiality and Functionality Breakdown

  1. Button cap

    injected molded polypropylene, colored

  2. Upper rim

    injected molded polypropylene, colored

  3. Inner tube

    injected molded polypropylene, clouded

  4. Outer dome

    blow molded glass, clear

  5. Scalloped tube

    injected molded polypropylene, clouded, requires additional tooling

  6. 8mm LED

    sourced

  7. Spring-loaded buttons

    sourced

  8. Tech plate

    injected molded polypropylene, clouded

  9. Base plate

    injected molded polypropylene, colored

  10. AA Batteries

    user-provided

  11. Battery Door

    injected molded polypropylene, colored

  12. 4-40 3/8 machine screws

    stainless steel, sourced

FINAL CONCEPT

Final Functional Prototype

The final functional model is a result of 12 prototypes and user validation research.

It uses two AA batteries, is 3D printed from PLA, features a functional, tactile switch, and transparent, vacuuformed PETG outer dome.

FINAL CONCEPT Render

Gelli Lamp

The final concept render, created in Blender, showcases Gelli's functionality and persistent beauty across various light levels.

Cat Chess GIF

reflection

Project Learnings

Many challenges were overcome throughout this project, resulting in several takeaways that will be applied to future design projects.

  • Learning how to properly transfer files across softwares and when to use each enabled more efficient design. Rhino was used for compound surfacing and Fusion360 was used for design engineering.

  • Designing a functional, multipart assembly increased understanding of tolerances and designing around stock electrical components.

  • Designing for manufacturing increase knowledge of draft angles and ribbing.