12 weeks · product design · summer 2024
Meet the FESTOOL DEXTRO.
A versatile, sub-compact circular saw for the toughest demands.
Created in a 12 week studio project to design a handheld powertool.
The final product should be market relevant, versatile, and a simple to use.
Personal goals for the project were to elevate research and brand alignment skills.
Mac is a Cincinnati contractor who works on a variety of team projects using handheld power tools. Shadowing and interviewing him revealed his preferred tools and brands, current projects, and an in-depth overview of the RIDGID SubCompact Cordless Saw.
User experience mapping revealed that choosing to use a mini/subcompact circular saw presents several cognitive and physical challenges, leading to user pain points:
FESTOOL has an existing selection of popular specialty tools (shown: DOMINO biscuit joiner), supporting the addition of a cutting edge, unique tool like the subcompact saw.
Users trust FESTOOL for its durability, brand responsibility, and overall well designed products. It has a global, active community of enthusiasts.
FESTOOL is known for its modular and feature-rich designs, supporting the creation of accessories such as swappable blades or left-handed versions.
Ryan is a Cincinnati craftsman and self-described FESTOOL enthusiast and considers FESTOOL "the Cadillac of woodworking." He values for their brand reputation, superior dust collection, and organizational systems.
Visiting Ryan's woodshop allowed for hands-on time with over 25 FESTOOL products and for us to observe their use by an expert.
This research was done collaboratively with Zoe Hong, Gabriella Gibson, and Duy Nguyen. Photos by Duy Nguyen.
The subcompact handheld circular saw (SHCS) is available from both notable (Makita, DEWALT, Milwaukee, RIDGID) and generic brands. Market research revealed the lack of a professional grade, sleek version of this device, presenting an opportunity for brands such as FESTOOL.
Research on the FESTOOL product catalog shows the lack of a versatile, compact handheld cutting implement, which would be solved with the inclusion of a subcompact circular saw.
Early models were rough blockouts with focus on silhouette and internal and external component position.
Intermediate models experimented with curvature and began replace blockout components
Later models focused on surface transitions, user touchpoints, and other fine details. Ribbing was added.
as a role-play prototype in ergonomics validation.
to analyze how light interacts with the surfacing in real life.
as a visual aid when presenting the product to final critique
Qualitative research methodologies, and how to analyze and display findings
Construction and organizational techniques for complex, multi-part assemblies
How to prioritize/deprioritize tasks/features in order to meet a deadline/deliverable