SUSAN Model Update and Animation

SUSAN (SUbsonic Single Aft eNgine) is a concept aircraft being developed at NASA Glenn Research Center. I was tasked with updating the SUSAN model, optimizing it for VR applications, and creating an animation to showcase the technology of SUSAN and promote sustainable aviation to the public.

Role

3D Modeling Intern

TOOLS

Blender, Substance Painter, DaVinci Resolve

TIMELINE

Spring 2024

3D MODELING
VIDEO PRODUCTION

Model Production

Challenge Overview

The previous model had broken normals and outdated features (turbine placement, shape, livery).

research

Understanding Aircraft Detailing

I had the opportunity to visit NASA Glenn's hangar, where I took reference photos and consulted subject matter experts including aerospace engineers and Air Force veterans.

Reference material gathered in the hangar enabled accurate detail textures, such as paneling and riveting patterns.

Model Creation

Model Production

Updated Model

Changes to the cockpit and fuselage include quad retopology, removing duplicate geometry, and fixing normals.

The arrangement of the distributed engines was changed, and the model was updated to match.

The design of the turbofan engine was changed slightly, reintroducing the taper and reducing the outward protrusion.

model production

UV Unwrapping

The plane was UV unwrapped at this stage. Square UVs helped to prevent logo and decal deformation.

model production

Texturing

The model was textured using Adobe Substance 3D Painter, with some decals created in Adobe Illustrator.

Video Production

Video production

Animation

The final video is one 30-second, continuous shot designed for stereoscopic viewing.

DETAIL SPOTLIGHT

Cloud Creation

Originally, clouds were simulated using volumes in Blender. However, this idea was scrapped due to hardware limitations.

Clouds were added in post production using Premiere Pro, but this caused issues with occlusion and stereoscopy.

The final solution distributes PNGs of clouds throughout the scene. The PNGs are subdivided and distorted to give the illusion of volume.

final deliverables

In-Context Renders

In addition to the monoscopic and stereoscopic animations, in-context, transparent, and orthographic stills were rendered.

final deliverables

Utilization in Projects

An early version of SUSAN used in a visualization on the Hololens 2.  

The SUSAN animation is showcased to visitors in the GRUVE lab.

SUSAN in the Unity viewport, viewable in VR on Meta Quest 3.